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	<title>miscellanea.com &#124;&#124; andrew burrell &#187; palace snapshot timeline</title>
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	<link>http://miscellanea.com</link>
	<description></description>
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		<title>The Great Artificial Life Infestation of 2008</title>
		<link>http://miscellanea.com/the-great-artificial-life-infestation-of-2008/</link>
		<comments>http://miscellanea.com/the-great-artificial-life-infestation-of-2008/#comments</comments>
		<pubDate>Sat, 01 Mar 2008 01:33:33 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[artificial life]]></category>
		<category><![CDATA[Caerleon]]></category>
		<category><![CDATA[laws of nature]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[self replication]]></category>

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		<description><![CDATA[(thanks to Georg Janick for the images)
on february 26th 2008, the first species of creatures that i introduced to caerleon isle hit some sort of critical mass and, as far as i can tell, in combination with the severe time dilation their (physics based) &#8216;food&#8217; was causing, had a population explosion. unfortunately i was offline for two days and this allowed the creatures to replicate out of control swallowing up the entire islands resources.

here is my proposal for what happened:
a. the flyers have several &#8216;hard coded&#8217; behaviors.  the behaviours ...]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Caerleon: Day 1</title>
		<link>http://miscellanea.com/caerleon-day-1/</link>
		<comments>http://miscellanea.com/caerleon-day-1/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 02:25:43 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[Caerleon]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/caerleon-day-1/</guid>
		<description><![CDATA[The palace of memory project in second life has a new home. I am continuing to keep some land and projects in escanes, but i have also moved onto a new private island in a sort of second life social experiment where a group of artists and writers have come together to not only work on their own projects, but to forge new collaborations along the way..
from the Caerleon group charter: In ancient times, Caerleon was the legendary seat of King Arthur&#8217;s Camelot and birth place of the forge of ...]]></description>
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		<item>
		<title>a couple of videos before a new build&#8230;</title>
		<link>http://miscellanea.com/a-couple-of-videos-before-a-new-build/</link>
		<comments>http://miscellanea.com/a-couple-of-videos-before-a-new-build/#comments</comments>
		<pubDate>Thu, 13 Dec 2007 04:52:43 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[windlight]]></category>

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		<description><![CDATA[&#160;
Download Video


Download Video


]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>windlight view of the palace</title>
		<link>http://miscellanea.com/windlight-view-of-the-palace/</link>
		<comments>http://miscellanea.com/windlight-view-of-the-palace/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 09:15:46 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[windlight]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/windlight-view-of-the-palace/</guid>
		<description><![CDATA[

]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>palace snaps</title>
		<link>http://miscellanea.com/palace-snaps/</link>
		<comments>http://miscellanea.com/palace-snaps/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 10:36:25 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[oracle]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/palace-snaps/</guid>
		<description><![CDATA[two new images of the palace of memory showing the work in progress &#8216;oracle&#8217;. currently new versions &#8216;street walker&#8217; and &#8216;street talker&#8217; are collecting words for the oracle to use and learn from.


]]></description>
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		<item>
		<title>the palace maze</title>
		<link>http://miscellanea.com/30/</link>
		<comments>http://miscellanea.com/30/#comments</comments>
		<pubDate>Sat, 06 Oct 2007 00:49:28 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[project documentation]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/30/</guid>
		<description><![CDATA[the palace maze is a continually changing work in progress. it started out in the very first palace of memory in hyland,  and is a site that is primarily navigated and experienced through audio. the origins of this work lie in my experimentations with the unreal runtime engine, which i expect can be seen in the visual element of the work. this project is not always up, but when it is can be experienced through a link at the palace of memory&#8217;s teleport point.




]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>celebrate the birth of mawes seesaw</title>
		<link>http://miscellanea.com/celebrate-the-birth-of-mawes-seesaw/</link>
		<comments>http://miscellanea.com/celebrate-the-birth-of-mawes-seesaw/#comments</comments>
		<pubDate>Sat, 04 Aug 2007 07:10:53 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[avatars]]></category>
		<category><![CDATA[friends]]></category>
		<category><![CDATA[mawes]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[people i meet]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/celebrate-the-birth-of-mawes-seesaw/</guid>
		<description><![CDATA[
mawes seesaws and nonnatus korhonen. using only SL sliders, mawes is as short as you can be, while nonnatus is as tall as you can be.  mawes would like to visit more often but her dial up is too slow.
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>gosper glider gun</title>
		<link>http://miscellanea.com/gosper-glider-gun/</link>
		<comments>http://miscellanea.com/gosper-glider-gun/#comments</comments>
		<pubDate>Tue, 31 Jul 2007 14:41:25 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[automata]]></category>
		<category><![CDATA[cellular automata]]></category>
		<category><![CDATA[conway]]></category>
		<category><![CDATA[game of life]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/gosper-glider-gun/</guid>
		<description><![CDATA[


cellular automata: conway&#8217;s rules producing a gosper glider gun. scripts to follow when they are a little more stable
]]></description>
		<wfw:commentRss>http://miscellanea.com/gosper-glider-gun/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>palace of poetic cut-ups</title>
		<link>http://miscellanea.com/palace-of-poetic-cut-ups/</link>
		<comments>http://miscellanea.com/palace-of-poetic-cut-ups/#comments</comments>
		<pubDate>Wed, 25 Jul 2007 23:17:11 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[project documentation]]></category>
		<category><![CDATA[text]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/palace-of-poetic-cut-ups/</guid>
		<description><![CDATA[one incarnation of the palace of memory involved a maze of rotating text platforms connect by text bridges. texts flowed into and out of one another sometimes readable and at other times becoming incoherent characters. the navigators floated above these texts on their own platform.




]]></description>
		<wfw:commentRss>http://miscellanea.com/palace-of-poetic-cut-ups/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>the first palace of memory II</title>
		<link>http://miscellanea.com/the-first-palace-of-memory-in-hyland/</link>
		<comments>http://miscellanea.com/the-first-palace-of-memory-in-hyland/#comments</comments>
		<pubDate>Tue, 12 Jun 2007 00:44:55 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[lsl]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[replication]]></category>

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		<description><![CDATA[a snapshot of the home of the first palace of memory in hyland. shown is an early experiment in object self-replication. the code for the replicating pyramids is a version of the example given on the lsl wiki, with the &#8216;safety checks&#8217; removed, but the process slowed down to avoid the &#8216;grey goo fence.&#8217;

]]></description>
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		<slash:comments>0</slash:comments>
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