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	<title>miscellanea.com &#124;&#124; andrew burrell &#187; second life</title>
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	<link>http://miscellanea.com</link>
	<description></description>
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		<title>OpenSim or Second Life data to Pachube</title>
		<link>http://miscellanea.com/sending-opensim-or-secondlife-data-to-pachube/</link>
		<comments>http://miscellanea.com/sending-opensim-or-secondlife-data-to-pachube/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 11:26:39 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[tutorials & resources]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[pachube]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[untiy3d]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=263</guid>
		<description><![CDATA[As part of the mellifera – echoes of travels in new territories it was necessary to connect data from Second Life (and later OpenSim) to Unity. Rather than spend too much of the valuable development time fiddling around with php backends, I decided to run with pachube as a mediator for our data. What follows is the LSL code, commented so it should be fairly self explanatory.  the following script is for outbound traffic only and works in both Second Life and OpenSim. (the pachube site itself also has ...]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>uncharted pages from a voyage of the beagle</title>
		<link>http://miscellanea.com/uncharted-pages-from-a-voyage-of-the-beagle/</link>
		<comments>http://miscellanea.com/uncharted-pages-from-a-voyage-of-the-beagle/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 03:18:49 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[project documentation]]></category>
		<category><![CDATA[artificial life]]></category>
		<category><![CDATA[automata]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[The Ecology of Self-Replicating Systems]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/?p=361</guid>
		<description><![CDATA[a mixed reality installation created for 'the ecology of self-replicating systems' new media symposium hosted and supported by Neutral Ground and soil.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>street talker and street walkers last words?</title>
		<link>http://miscellanea.com/street-talker-and-street-walkers-last-words/</link>
		<comments>http://miscellanea.com/street-talker-and-street-walkers-last-words/#comments</comments>
		<pubDate>Wed, 31 Oct 2007 11:25:46 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[automata]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/street-talker-and-street-walkers-last-words/</guid>
		<description><![CDATA[as they are soon to be sent packing back to my lost and found, i dropped by street talker and street walker to see what they had to say for themselves..
here is one of their last conversations before they leave the odyssey forcourt.
4:18]  street_talker: hot . 1 . Ahhhhh, like make walker you times in . is .
[4:18]  street_walker: . &#8212;&#8212; some to . 1 sometimes and flight . Stop soon
[4:18]  street_walker: ll crazy some . Touched sometimes sister to Hi .
[4:18]  street_talker: all is need ...]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>street walking</title>
		<link>http://miscellanea.com/street-walking/</link>
		<comments>http://miscellanea.com/street-walking/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 00:34:54 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[automata]]></category>
		<category><![CDATA[project documentation]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/street-walking/</guid>
		<description><![CDATA[a project developed for the odyssey &#8216;Open Rez street art project&#8217;. street-walker and street-talker will interact with visitors to  odyssey&#8217;s southern plaza and try to learn to communicate with each other, by listening to, and imitating these visitors. by taking this opportunity to allow these objects to interact through the month of october, and through close observation of their behaviors, and visitors reaction to them,  it is anticipated that subsequent generations of these objects  can be developed with increasing complexity, and autonomy.

]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>the palace maze</title>
		<link>http://miscellanea.com/30/</link>
		<comments>http://miscellanea.com/30/#comments</comments>
		<pubDate>Sat, 06 Oct 2007 00:49:28 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[project documentation]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/30/</guid>
		<description><![CDATA[the palace maze is a continually changing work in progress. it started out in the very first palace of memory in hyland,  and is a site that is primarily navigated and experienced through audio. the origins of this work lie in my experimentations with the unreal runtime engine, which i expect can be seen in the visual element of the work. this project is not always up, but when it is can be experienced through a link at the palace of memory&#8217;s teleport point.




]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>celebrate the birth of mawes seesaw</title>
		<link>http://miscellanea.com/celebrate-the-birth-of-mawes-seesaw/</link>
		<comments>http://miscellanea.com/celebrate-the-birth-of-mawes-seesaw/#comments</comments>
		<pubDate>Sat, 04 Aug 2007 07:10:53 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[avatars]]></category>
		<category><![CDATA[friends]]></category>
		<category><![CDATA[mawes]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[people i meet]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/celebrate-the-birth-of-mawes-seesaw/</guid>
		<description><![CDATA[
mawes seesaws and nonnatus korhonen. using only SL sliders, mawes is as short as you can be, while nonnatus is as tall as you can be.  mawes would like to visit more often but her dial up is too slow.
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>gosper glider gun</title>
		<link>http://miscellanea.com/gosper-glider-gun/</link>
		<comments>http://miscellanea.com/gosper-glider-gun/#comments</comments>
		<pubDate>Tue, 31 Jul 2007 14:41:25 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[automata]]></category>
		<category><![CDATA[cellular automata]]></category>
		<category><![CDATA[conway]]></category>
		<category><![CDATA[game of life]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/gosper-glider-gun/</guid>
		<description><![CDATA[


cellular automata: conway&#8217;s rules producing a gosper glider gun. scripts to follow when they are a little more stable
]]></description>
		<wfw:commentRss>http://miscellanea.com/gosper-glider-gun/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>nonnatus of tirisfal glades</title>
		<link>http://miscellanea.com/nonnatus-of-tirisfal-glades/</link>
		<comments>http://miscellanea.com/nonnatus-of-tirisfal-glades/#comments</comments>
		<pubDate>Sat, 28 Jul 2007 09:03:30 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[the early avatars timeline]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/nonnatus-of-tirisfal-glades/</guid>
		<description><![CDATA[
an open invitation is extended to all interested parties to pay tribute by the tomb of &#8220;Nonnatus of Tirisfal Glades&#8221;, who despite being devoted to the cause of our lady Sylvanas never did make it past level 45. despite this, a greater warlock there never was, as Nonnatus did find a means to open a portal from the lands of Azeroth to the Lands of Second Life. these efforts were his last &#8211; his dying words were whispered to his namesake, upon whose land his body now rests.
please feel free ...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>the first palace of memory</title>
		<link>http://miscellanea.com/the-first-palace-of-memory/</link>
		<comments>http://miscellanea.com/the-first-palace-of-memory/#comments</comments>
		<pubDate>Fri, 20 Apr 2007 12:03:13 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/the-first-palace-of-memory/</guid>
		<description><![CDATA[
an early shot of nonnatus korhonen in front of a punch and judy theatre. this is taken in the original location of the palace of memory in hyland, nonnatus&#8217;s first land &#8211; a tiny  plot with 117 prims, and a lot of snow.
]]></description>
		<wfw:commentRss>http://miscellanea.com/the-first-palace-of-memory/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>nonnatus nikolaidis</title>
		<link>http://miscellanea.com/nonnatus-nikolaidis/</link>
		<comments>http://miscellanea.com/nonnatus-nikolaidis/#comments</comments>
		<pubDate>Wed, 18 Apr 2007 08:42:10 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[avatar]]></category>
		<category><![CDATA[nonnatus]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[tails]]></category>
		<category><![CDATA[the early avatars timeline]]></category>

		<guid isPermaLink="false">http://palace-of-memory.net/nonnatus-nikolaidis/</guid>
		<description><![CDATA[
nonnatus nikolaidis was the second nonnatus to hit second life, on the 18th of april 2007. this time equipped with faster internet and a better graphics card. his dream was to create a tail empire, crafting and selling tails. nonnatus korhonen wears one of his tails to this very day. in many ways nonnatus korhonen is the true second coming of nonnatus nikolaidis. nikolaidis was however always a little more cheeky than korhonen would ever dare to be. nonnatus nikolaidis can to this day be found wandering the back roads ...]]></description>
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		<slash:comments>0</slash:comments>
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