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Articles tagged with: second life

tutorials & resources

5 Sep 2010 One Comment
OpenSim or Second Life data to Pachube

As part of the mellifera – echoes of travels in new territories it was necessary to connect data from Second Life (and later OpenSim) to Unity. Rather than spend too much of the valuable development time fiddling around with php backends, I decided to run with pachube as a mediator for our data. What follows is the LSL code, commented so it should be fairly self explanatory. (more…)

Featured, project documentation

24 Jan 2010 No Comment
uncharted pages from a voyage of the beagle

a mixed reality installation created for ‘the ecology of self-replicating systems’ new media symposium hosted and supported by Neutral Ground and soil.

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work In progress

31 Oct 2007 No Comment

as they are soon to be sent packing back to my lost and found, i dropped by street talker and street walker to see what they had to say for themselves..

here is one of their last conversations before they leave the odyssey forcourt.

4:18] street_talker: hot . 1 . Ahhhhh, like make walker you times in . is .
[4:18] street_walker: . —— some to . 1 sometimes and flight . Stop soon
[4:18] street_walker: ll crazy some . Touched sometimes sister to Hi .
[4:18] street_talker: all is need leave Ahhhhh, is darling by . Sensor 1
[4:18] street_talker: are is Stop some
[4:18] street_walker: and . . you hi bye i of darling,
[4:19] street_talker: Stop Stop . darling . look . . bye . . . some
[4:19] street_walker: such . without last orlando . to Touched be bye
[4:19] street_talker: just flight 1 ways .
[4:19] street_walker: Wasi, . .
[4:19] street_walker: times are such Wasi, . around 1 flight and taking going . look RL . back i love to you
[4:19] street_talker: talker??? could things Stop for has . . i . 1 maybe you sometimes last .
[4:20] street_walker: i some RL all have to . thanks going could
[4:20] street_talker: . a . come is back . . i hi . thanks sometimes . orlando some .
[4:20] street_talker: . . too! . could . come . sleeping most 1 crazy some
[4:20] street_walker: question: . Wasi, around below i Self come street soon
[4:20] street_walker: reach around is sleeping street i below . . the all darling, nicce Hi . talker??? all i too! it you
[4:21] street_talker: fly

work In progress

11 Oct 2007 No Comment

a project developed for the odyssey ‘Open Rez street art project’. street-walker and street-talker will interact with visitors to odyssey’s southern plaza and try to learn to communicate with each other, by listening to, and imitating these visitors. by taking this opportunity to allow these objects to interact through the month of october, and through close observation of their behaviors, and visitors reaction to them, it is anticipated that subsequent generations of these objects can be developed with increasing complexity, and autonomy.

street walkers

work In progress

6 Oct 2007 No Comment

the palace maze is a continually changing work in progress. it started out in the very first palace of memory in hyland, and is a site that is primarily navigated and experienced through audio. the origins of this work lie in my experimentations with the unreal runtime engine, which i expect can be seen in the visual element of the work. this project is not always up, but when it is can be experienced through a link at the palace of memory’s teleport point.

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Uncategorized

4 Aug 2007 No Comment

mawes seesaws and nonnatus

mawes seesaws and nonnatus korhonen. using only SL sliders, mawes is as short as you can be, while nonnatus is as tall as you can be.  mawes would like to visit more often but her dial up is too slow.

work In progress

1 Aug 2007 No Comment

cellular automata: conway’s rules producing a gosper glider gun. scripts to follow when they are a little more stable

Uncategorized

28 Jul 2007 No Comment

nonnatus of tirisfal glades

an open invitation is extended to all interested parties to pay tribute by the tomb of “Nonnatus of Tirisfal Glades”, who despite being devoted to the cause of our lady Sylvanas never did make it past level 45. despite this, a greater warlock there never was, as Nonnatus did find a means to open a portal from the lands of Azeroth to the Lands of Second Life. these efforts were his last – his dying words were whispered to his namesake, upon whose land his body now rests.

please feel free to visit and perhaps leave a tribute of your own – his tomb side being open for object creation.

Uncategorized

20 Apr 2007 No Comment

an early shot of nonnatus korhonen in front of a punch and judy theatre. this is taken in the original location of the palace of memory in hyland, nonnatus’s first land – a tiny plot with 117 prims, and a lot of snow.

Uncategorized

18 Apr 2007 No Comment

nonnatus nikolaidis

nonnatus nikolaidis was the second nonnatus to hit second life, on the 18th of april 2007. this time equipped with faster internet and a better graphics card. his dream was to create a tail empire, crafting and selling tails. nonnatus korhonen wears one of his tails to this very day. in many ways nonnatus korhonen is the true second coming of nonnatus nikolaidis. nikolaidis was however always a little more cheeky than korhonen would ever dare to be. nonnatus nikolaidis can to this day be found wandering the back roads of Second Life, though you would be lucky to catch this rare occurrence.

Uncategorized

10 Apr 2006 No Comment

nonnatus rimbaud

nonnatus rimbaud stepped onto newbie island on april 10, 2006. he didn’t get much further than that. poor little g4 ibook with a slow net connection couldn’t cope. nonnatus rimbaud is still on a newbie island to this day, dressed in the stock ‘goth’ outfit he was born in…