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	<title>miscellanea.com &#124;&#124; andrew burrell &#187; project documentation</title>
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	<link>http://miscellanea.com</link>
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		<title>Making The Green One Red (Virtual Macbeth)</title>
		<link>http://miscellanea.com/making-the-green-one-red-virtual-macbeth/</link>
		<comments>http://miscellanea.com/making-the-green-one-red-virtual-macbeth/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 01:14:18 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[project documentation]]></category>
		<category><![CDATA[quote]]></category>
		<category><![CDATA[virtual macbeth]]></category>

		<guid isPermaLink="false">http://miscellanea.com/?p=614</guid>
		<description><![CDATA[&#8220;Will all great Neptune’s ocean wash this blood, Clean from my hand?&#8221; The curtain will soon be rising on Making The Green One Red (Virtual Macbeth)


Will all great Neptune’s ocean wash this blood
Clean from my hand? No, this my hand will rather
The multitudinous seas incarnadine,
Making the green one red.— Macbeth: Act 2, Scene 2
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		<title>Some notes on using ReactionGrid after SL</title>
		<link>http://miscellanea.com/some-notes-on-using-reactiongrid-after-sl/</link>
		<comments>http://miscellanea.com/some-notes-on-using-reactiongrid-after-sl/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 05:37:43 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[tutorials & resources]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[project documentation]]></category>
		<category><![CDATA[ReactionGrid]]></category>

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		<description><![CDATA[This post is not so much a how to, than a list of links to how to pages and other useful information. Including inventory transfer, building and scripting.

Inventory Transfer:
  Since opening up the Caerleon sims on ReactionGrid, I have had a lot of questions about exporting content from Second Life to reactionGrid. This post is not so much a how to, than a list of links to how to pages. (there is plenty of stuff out there already) One important thing to consider though, is that the content you ...]]></description>
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		<title>street walking</title>
		<link>http://miscellanea.com/street-walking/</link>
		<comments>http://miscellanea.com/street-walking/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 00:34:54 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[automata]]></category>
		<category><![CDATA[project documentation]]></category>
		<category><![CDATA[second life]]></category>

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		<description><![CDATA[a project developed for the odyssey &#8216;Open Rez street art project&#8217;. street-walker and street-talker will interact with visitors to  odyssey&#8217;s southern plaza and try to learn to communicate with each other, by listening to, and imitating these visitors. by taking this opportunity to allow these objects to interact through the month of october, and through close observation of their behaviors, and visitors reaction to them,  it is anticipated that subsequent generations of these objects  can be developed with increasing complexity, and autonomy.

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		<title>the palace maze</title>
		<link>http://miscellanea.com/30/</link>
		<comments>http://miscellanea.com/30/#comments</comments>
		<pubDate>Sat, 06 Oct 2007 00:49:28 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[work In progress]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[project documentation]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[sound]]></category>

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		<description><![CDATA[the palace maze is a continually changing work in progress. it started out in the very first palace of memory in hyland,  and is a site that is primarily navigated and experienced through audio. the origins of this work lie in my experimentations with the unreal runtime engine, which i expect can be seen in the visual element of the work. this project is not always up, but when it is can be experienced through a link at the palace of memory&#8217;s teleport point.




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		<title>palace of poetic cut-ups</title>
		<link>http://miscellanea.com/palace-of-poetic-cut-ups/</link>
		<comments>http://miscellanea.com/palace-of-poetic-cut-ups/#comments</comments>
		<pubDate>Wed, 25 Jul 2007 23:17:11 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[palace snapshot timeline]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[project documentation]]></category>
		<category><![CDATA[text]]></category>

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		<description><![CDATA[one incarnation of the palace of memory involved a maze of rotating text platforms connect by text bridges. texts flowed into and out of one another sometimes readable and at other times becoming incoherent characters. the navigators floated above these texts on their own platform.




]]></description>
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