Articles tagged with: opensim
tutorials & resources
As part of the mellifera – echoes of travels in new territories it was necessary to connect data from Second Life (and later OpenSim) to Unity. Rather than spend too much of the valuable development time fiddling around with php backends, I decided to run with pachube as a mediator for our data. What follows is the LSL code, commented so it should be fairly self explanatory. (more…)
work In progress
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tutorials & resources
This post is not so much a how to, than a list of links to how to pages and other useful information. Including inventory transfer, building and scripting.
Featured, Headline, tutorials & resources
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We have set up a presence for the Caerleon Collective on Reaction Grid.. This is an adjunct rather than an alternative to Second Life and is just one of the steps being taken into the larger metaverse.
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links that we looked at and discussed at the electrofringe 2009 openSim workshop.
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i was having all sorts of trouble with lsl script that contained timer events in them using up all of (and more) of the servers cpu limit, I restarted OpenSim using the [ DefaultScriptEngine = "XEngine" ] flag in OpenSim.ini and the issues seemed to resolve – or atleast everything is a whole lot more stable, though i still seem to need to restart the server about once a day to keep things runnig at their peak. (wonders if a script can be written to do this at a convenient time)
next: try comparing scripts running in C# and lsl
