Home » Archive

Articles tagged with: opensim

tutorials & resources

5 Sep 2010 One Comment
OpenSim or Second Life data to Pachube

As part of the mellifera – echoes of travels in new territories it was necessary to connect data from Second Life (and later OpenSim) to Unity. Rather than spend too much of the valuable development time fiddling around with php backends, I decided to run with pachube as a mediator for our data. What follows is the LSL code, commented so it should be fairly self explanatory. (more…)

work In progress

17 Apr 2010 No Comment
in the failed field – 001

version 001 of an ongoing series of works on the Caerleon-Mnemosyne sim on ReactionGrid. This series of artworks is investigating at logical, yet non-representative structures and systems within a virtual environment.

(more…)

Featured, work In progress

2 Jan 2010 No Comment
Artificial Agency Collab in ReactionGrid

A sneak peak image of an enviroment I am developing as part of the ‘Caerleon artificial-agency research collaboration’ on ReactionGrid..

(more…)

tutorials & resources

11 Dec 2009 One Comment

This post is not so much a how to, than a list of links to how to pages and other useful information. Including inventory transfer, building and scripting.

(more…)

Featured, Headline, tutorials & resources

3 Dec 2009 6 Comments
OSX OpenSim local sandbox

Here is the long promised instructions for using the pre-compiled version of OpenSim provided by OsGrid to make a local sandbox version of OpenSim.

(more…)

Uncategorized

2 Dec 2009 2 Comments
Reaction Grid

We have set up a presence for the Caerleon Collective on Reaction Grid.. This is an adjunct rather than an alternative to Second Life and is just one of the steps being taken into the larger metaverse.

(more…)

Uncategorized

9 Oct 2009 No Comment

links that we looked at and discussed at the electrofringe 2009 openSim workshop.

(more…)

Uncategorized

26 Feb 2009 No Comment

i was having all sorts of trouble with lsl script that contained timer events in them using up all of (and more) of the servers cpu limit, I restarted OpenSim using the [  DefaultScriptEngine = "XEngine" ] flag in OpenSim.ini and the issues seemed to resolve – or atleast everything is a whole lot more stable, though i still seem to need to restart the server about once a day to keep things runnig at their peak. (wonders if a script can be written to do this at a convenient time)

next: try comparing scripts running in C# and lsl