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Articles tagged with: audio

tutorials & resources

10 Nov 2011 No Comment
Converting an 8000Hz bluetooth headset input to 4410Hz

(OS X specific) I wanted to use a mobile phone style bluetooth headset as an audio input device for use in MAX but their native frequency is 8000Hz, which leads to audio issues when routed directly into MAX. (more…)

project documentation

23 Jan 2010 No Comment
until the last beat of my heart

A model train on a thirty metre looped track controls a narrative in real time, your access to this narrative will depend on that train’s journey in time relative to it’s position in it’s own defined space.

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project documentation

15 Apr 2008 No Comment
Navigators new iteration

navigators(iteration 2.0) is a slowly evolving and mutating audio field and is a new build of an older work.

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work In progress

6 Oct 2007 No Comment

the palace maze is a continually changing work in progress. it started out in the very first palace of memory in hyland, and is a site that is primarily navigated and experienced through audio. the origins of this work lie in my experimentations with the unreal runtime engine, which i expect can be seen in the visual element of the work. this project is not always up, but when it is can be experienced through a link at the palace of memory’s teleport point.

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