tutorials & resources, work In progress »

[27 Jul 2010 | No Comment | ]
Unity/Max motion tracking

a short video of a quick proof of concept testing unity/max integration using OSC.  All video processing is done in max, and the resulting data (x,y location data) is sent to Unity via OSC, and then mapped to the camera position.

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work In progress »

[17 Apr 2010 | No Comment | ]
in the failed field – 001

version 001 of an ongoing series of works on the Caerleon-Mnemosyne sim on ReactionGrid. This series of artworks is investigating at logical, yet non-representative structures and systems within a virtual environment.

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tutorials & resources »

[3 Apr 2010 | No Comment | ]
a quick note on tools

just in case anyone was wondering.. unity on a mac running VMware fusion to code in Visual Studio C# Express works a treat.. auto-complete is an excellent learning tool..

project documentation »

[26 Jan 2010 | No Comment | ]
blackBox

blackBox is a real-time 3d audio narrative that follows the plight of the inhabitants of translucent world. These inhabitants are programmed with one goal – to find a way out of the space in which they are trapped.(requires the Unity3d plugin)

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project documentation »

[23 Jan 2010 | No Comment | ]
until the last beat of my heart

A model train on a thirty metre looped track controls a narrative in real time, your access to this narrative will depend on that train’s journey in time relative to it’s position in it’s own defined space.

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project documentation »

[23 Jan 2010 | No Comment | ]
monolith

‘monolith’ is the result of an intersection between investigations into cellular automata models, observations of the chromataphors of cephalopods, and audio narrative granularisation.

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