tutorials & resources »

[26 Jan 2011 | 8 Comments | ]
how to get more arduino analog inputs

I needed extra analog inputs for an arduino project and it seems a multiplexer was the way to go.. It took a little while to sift through a heap of information on using a multiplexer with the arduino, and in the end I grabbed some 4051 ICs from Jaycar..

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project documentation »

[25 Jan 2011 | No Comment | ]
temporary self portrait in preparation for the singularity

A virtual mnemonic device containing narratives of the artist’s life, both remembered and imagined. Each of the cubic nodes within the device can forge new connections with its neighbours creating a navigable network of narratives to which the viewer is given access through text and image. A work commissioned by the National Portrait Galley, Canberra.

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tutorials & resources »

[20 Nov 2010 | 2 Comments | ]
kinect –> openFrameworks –> Syphon –> max/msp/jitter

(this post is sub-titled “what I leant yesterday”)

edit: it is no more or less redundant as the jitter object now provides a more direct route ( see: http://cycling74.com/forums/topic.php?id=29469 ). But I will leave this up incase it is still helpful to anyone (and most of all for my own reference)

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Uncategorized »

[14 Sep 2010 | No Comment | ]
mellifera : neoNascent @ Free Play 2010

a quick snapshot of mellifera : neoNascent – in the experimedia room of the state library victoria as part of freeplay 2010 (more…)

tutorials & resources »

[5 Sep 2010 | One Comment | ]
OpenSim or Second Life data to Pachube

As part of the mellifera – echoes of travels in new territories it was necessary to connect data from Second Life (and later OpenSim) to Unity. Rather than spend too much of the valuable development time fiddling around with php backends, I decided to run with pachube as a mediator for our data. What follows is the LSL code, commented so it should be fairly self explanatory. (more…)

work In progress »

[28 Jul 2010 | No Comment | ]
unity/max motion tracking in 3d space

a second video that shows the result of converting positional data into data representing a position on all 3d axes.

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