miscellanea.com is the project documentation and research site of Andrew Burrell, a Sydney based hybrid-media artist working in the realm of real time 3d, interactive installation and networked environments.
He is exploring notions of self and narrative and the implications of virtual worlds and artificial life systems upon an individual’s sense of identity and creating fanciful structures that investigate new possibilities for a post-human self, and narrative constructs in which to contain them.
news: issue one of Metaverse Creativity is now out. (I am on the editorial board of this Journal) Also call for papers for issue two has been announced.
usually created so that some technical information will stay put in my head, hopefully this information is also useful to someone else.
After a busy week of process based production we have some really interesting work happening. (more…)
Here’s a knocking indeed! If a man were porter of Hell Gate … freesound audio sample : knock.wav by someonesilly (more…)
(OS X specific) I wanted to use a mobile phone style bluetooth headset as an audio input device for use in MAX but their native frequency is 8000Hz, which leads to audio issues when routed directly into MAX. (more…)
“Will all great Neptune’s ocean wash this blood, Clean from my hand?” The curtain will soon be rising on Making The Green One Red (Virtual Macbeth)
Over the last couple of weeks a number of people have asked me what I have been up to, and have asked for further details when I have said that I am using Unity as the base for a number of virtual art projects I am working on. So here is the beginning of a series of posts that will outline some of this stuff. I will, over time, include some tutorials, but this post is more of a “with what?” (more…)
In the interest of some preliminary investigations into video tracking IR LED markers in the darkened theater environment, I opened up a Logitech c160 webcam and replaced the infrared filter with a couple of layers of exposed colour negative film. (more…)